Article | Education
Digital Transformation in Action (Part 3 of 3)
This is the final article in a three-part series of ThinkFWD articles exploring the impact of the Fourth Industrial Revolution on the education sector.
CREATING THE WORKFORCE FOR THE FOURTH INDUSTRIAL REVOLUTION
To equip today’s students with the necessary skills to meet the requirements of their future workplace, digital transformation in schools and universities is imperative. A new way of learning, embracing new technologies like VR, AI AR and Robotics, is necessary, and Lenovo is leading the way in implementing it across the education sector.
HOW LENOVO IS HELPING SCHOOLS EMBRACE DIGITAL TRANSFORMATION
By championing STEM/STEAM Labs, standing/seated VR experiences and Coding Labs, Lenovo is providing best practice, thought leadership and guidance on how schools should transform pre-existing areas – e.g. under-used libraries – to innovative, activity-based working environments.
From how to set up an area, through how to introduce classes, Lenovo ensures schools get the most of their investment. We make sure the technology is working properly and securely, show you how to use, store, secure and charge the hardware, as well as help with on-going updates and developments.
TRAINING AND EDUCATOR ENABLEMENT
To help educators to understand and align to this new way of learning, Lenovo works closely with them to overcome the challenges of transforming the learning environment. Empathising with their time pressures, we can help with lesson planning and ensure bespoke content is developed to make their lives easier, and the technology more relevant.
CONSUME, INTERACT AND CREATE
Beyond the consumption based experiences, Lenovo provides the capability to richly interact with content from key partners as well as the hardware to record and create your own content to then enhance and share. Imagine recording content from a trip to the zoo, enriching and then sharing those experiences with a sister school abroad. The possibilities are endless.
ENCOURAGING CREATIVE USE OF TECHNOLOGY
Technology should be an attractant, not a deterrent and ensuring students are equipped with learning at relaxed or accelerated paces is key. Ensuring creativity is not only captured but enhanced, Lenovo provides specialised content as well as partner platforms to help drive student potential. Whether its enhancing 360 Video and Audio right through to the creation of 3D environments, the focus is encouraging creativity via the technology.
Teaching is changing, engagement in the classroom is not only becoming blended but there is a definite requirement for transformation as industry and the working force demands it.
See how VR can be used to demonstrate dangerous scenarios to members of staff, from the safety of the classroom.